Archive for May, 2011

six common mistakes 3D Visualisation businesses make when making quality texture maps

With the saying ‘you’re only as strong as your weakest part’ is true in many aspects of life and there no difference in relation to 3D Visualisation. To me its seems pointless to create stunningly defined geometry to then go and apply sub-par texture maps. It’s like finally being able to buy the home you’ve always dreamed of and then decorate it with cheap furnishings.